f-log

just another web log

30 Oct 2025:
game over vr man

Game Over Man!

After writing/gushing all about Hollow Knight I made a point of doing some VR development .

Now when you uncover a mine the game over signal is triggered. This uncovers all the tiles, mines and mine counts and adds a solid cover across the playing area. If you aim at this new cover then it becomes transparent and you can see all the tiles.

This debug action was required as I kept dying, all the tiles would be hidden and I would left wondering what I had done wrong. Also, I was convinced that there was a bug. There was no bug, it is just quite a different experience standing in the mine sweeper board. e.g. it is harder!

VR dev mine sweeper game over debug view

and, yes the marked mines do look like bizarre space radishes.

There is no way to win the game yet, but from the game over state each time you click the game over cover the tiles are reset and new game begins.

I might have done more if the game was not so addictive!

Remember that this is just a functionality stage. I will begin prettifying it only when the basics are ironed out.

27 Oct 2025:
the inescapable pull of hollow knight

Hollow Knight

I got to play Hollow Knight:Silksong for a day and thought it was pretty interesting. Then I lost access to it(*), but I found the original Hollow Knight and now I am addicted. Not an understatement. I have lost sleep and failed to eat (properly) due to the pull of just one more run.

The game can be described a simple Metroidvania. So there is lots of areas you can see but not access until you gain a specific ability and lots and lots of collecting of Geo (money), items (to sell for more money), charms with twisted effects and soul. It hits me right in the if-I-try-one-more-time-then-I-will-get-it bone. This is what caused me so much trouble with Zelda: Breath of the Wild.

The game is also huge. Basically whenever you look at the map and think, "Wow! I have explored so much", there is in fact much much more and then some. As one of the key mechanics is that you don't have to explore everything, you don't have to uncover everything. I just feel compelled to do so...

You get such a rush when you defeat a boss that when you first encountered it (and the subsequent 20 times) felt impossible. Or you find another charm behind a hidden wall and feel like bad ass equipping it.

Story is strangely both strong and absent. Instead of this being your story its hundreds of NPCs stories that you interactive with. The main story is also hidden and always out of reach except when you catch a brief fragment. Tantalising, and pulling you back each time.

Needless to say, I like it and I will never ever ever play Hollow Knight:Silksong. In the same way I can never let myself play Zelda: Tears of the Kingdom. Less I be become a withered husk hunched over my console.

I am impressed that I am not playing right now... I want to be playing right now!

This is putting a dampener on VR development.

(*) Changed Xbox game pass subscription, or to be more exact the subscription expired due to changing it.

08 Oct 2025:
minesweeper vr in play early prototype

Minesweeper in VR (almost)

I now have all the basic elements for a playable Minesweeper in VR.

screen shot of minesweeper in VR in play

Either hand can be used to uncover land or place a marker and mines emit an event. Not done anything with the event yet other than to print "BOOM!" in the console.

Lots of polishing to do and then the work really begins. This project is (will be) all about the graphic styling...

loading results, please wait loading animateloading animateloading animate
[More tags]
rss feed

email

root

flog archives


Disclaimer: This page is by me for me, if you are not me then please be aware of the following
I am not responsible for anything that works or does not work including files and pages made available at www.jumpstation.co.uk I am also not responsible for any information(or what you or others do with it) available at www.jumpstation.co.uk In fact I'm not responsible for anything ever, so there!